WHOOSH SOUND EFFECT GENERATOR

Create a custom whoosh sound effect.

Support fast movement, transitions and attacks without competing with the impact that follows.

0/500

Sign in to generate. Your prompt and settings will be kept.

Start with 30 free credits. Export WAV or game-ready OGG.

Design the sound around its job

A whoosh describes motion rather than contact. Its rise and peak should follow the visible acceleration of a swing, dash or transition, then leave room for the impact. Decide whether the source is light air, fabric or a heavy object; a generic cinematic sweep can make a small action feel much larger than it is.

Prompt examples

Quick dash

short fast character dash, narrow airy rush, rapid acceleration and clean stop, dry close game movement, no impact

Heavy swing

one heavy hammer swing through air, broad low air displacement, slow rise into a fast pass, short finish, no metal contact

Menu transition

soft brief interface transition whoosh, smooth upward air movement, restrained high texture, no hit, no tonal logo

Make it work in the game

  1. Mark the motion peakWatch the action and identify its fastest moment. Align the strongest air movement there rather than placing the whole sample at the start of the animation.
  2. Match mass and travelDescribe a quick narrow pass for a light object or a broad low movement for a heavy one. Specify direction only if the asset should carry that movement.
  3. Leave space for contactTrim the finish before the landing or strike becomes the focus. Use a separate impact so missed swings and successful hits can sound different.

What to check before export

  • Check the motion at normal playback speed; an impressive slow preview may not fit the action.
  • Avoid a built-in impact when the same animation can miss its target.
  • Compare stereo movement in headphones and mono so the cue remains useful on different playback systems.

Continue your sound workflow

Frequently asked questions

Why does the whoosh feel late?

The loudest part may occur after the animation's fastest motion. Move the cue or trim its lead-in so the peak follows the visible pass.

Can I stretch one whoosh for every animation?

Small timing adjustments can help, but large changes also alter the texture. Generate lighter, heavier and shorter variants when the motion changes substantially.

Connect AudioMade

Your sounds, inside your AI workspace.

Connect with Codex CLI

Generate a key, then paste the command into your terminal. Requires Node.js/npm and Codex CLI. No installer file needed; npx fetches the MCP package automatically.

Terminal command
codex mcp add audiomade --env AUDIOMADE_API_KEY=YOUR_AUDIOMADE_API_KEY -- cmd /c npx -y audiomade-mcp

Restart your app and open a new conversation after setup.

The copied command contains your private key and may remain in shell history. Keep it private; never commit it to a repository. Generating sounds uses your credits. Existing connections stay active.